![]() ![]() Attributesīest attributes build for Monk are: Priorityįortitude will add armor and armor penetration, both of which Monk makes excellent use of. With the right setup, the class can zip around the battlefield and lock down groups of monsters, making them easy targets for allied Wizards and Barbarians. Monk’s two greatest strengths are mobility and crowd control. Cannot occur more often than once every 20 seconds.Monk has lots of useful support skills and low cooldowns, his damage output is low and his defenses are rather fragile.īest Attributes, Skills, Gear, Gems using for Monk. Your Primary Attack has a 10.0% chance to summon a charging spirit wolf that inflicts 150.0 % base damage + 1458 to all enemies in its path. Cannot occur more often than once every 180 seconds. Prevents fatal damage, and then grants a shield for 6 seconds that absorbs 450.0% of your base damage. Cannot occur more often than once every 6 seconds. When you defeat an enemy, summon a dark beast to attack nearby enemies, dealing 50% base damage +486 to all nearby enemies. Your attacks have a 15% chance to summon a shadow clone for 8.0% seconds that gains some of your abilities. ![]() Increases all damage you deal by up to 8% and your Movement Speed by 10%, with less damage bonus the lower your Life, to a minimum of 4%. Cannot occur more often than once every 20 seconds. When you take damage, you have a 20% chance to unleash retribution on all nearby enemies, dealing damage equal to 12% of your maximum Life. Cannot occur more often than once every 20 seconds per target. When the curse expires, the enemy will explode for damage equal to 45% of all damage taken during the duration, up to a maximum of 150.0% base damage. ![]() Increases Resonance by 30 / +18 Combat RatingĮach time you cause an enemy loss of control, you will also apply an explosive curse. Increases Resonance by 30 / +12 Combat Ratingĭecreases all melee damage you take by 8.0% from enemies within 3 yards.Įach time you deal damage to an enemy, that enemy now takes 0.80% increased from your attacks, up to a maximum increase of 0.80*10% at 10 stacks. You deal 5.50% increased damage to enemies suffering loss of control. Increases Resonance by 15 / +8 Combat Rating ![]()
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